But I still needed to buy precious minutes. Luckily, it was taking blue some time to chew through my secondary town centre back home, giving me time to start assembling the pointy boi swarm and a defensive castle. They landed successfully, and blue's second invasion fleet sailed right past them, ship after ship after ship, without noticing! Seven: war on two fronts So, figuring they'd assume I was too busy to launch a follow up to my failed invasion, I sent a boat full of villagers to start building a castle on the empty coast of blue's island. I immediately started throwing up a cluster of panic barracks further inland to start churning out pikemen for the defence, but I was in danger of falling into an entirely defensive footing - if that happened, blue's economic lead would surely spell my doom. Inevitably, the invasion landed, and his knights swarmed one of my town centres like a load of big clanking wasps. Six: more missed opportunities, but the good kind This would prove to be a near-fatal error on my part. The ships were totally unguarded, but in a disaster of timing, I was micromanaging my economy back home when my fire ships engaged! They managed to kill two of the transports on instinct, but then just happily sailed away, presumably wishing the knights bon voyage as they departed. Lucky, my disruption fleet arrived on the back coast of blue's island right as four transports rammed with angry French knights set sail for my homeland. So I decided to use it to buy myself as much time as possible, splitting up my fleet and burning anything I could find within range of the coast. They had a massive economic lead now, with a full 25 villagers more than me, and I knew an invasion must be imminent. Oh no! Blue clocked my stable right as I started getting a tower up, and started knighting it to pieces. The blue knights, still mustering for an invasion, patrolled right past him and didn't notice! Four: frantic distractions But he devastated it, and started hammering together a stable out of sand and stuff. He had to fight a lion first, irritatingly. So I got a transport ship over to the bum end of blue's island ASAP, with a villager intent on building military buildings. Even more than other maps, team islands usually gets won by whichever player can spin the most plates at once, and keep their enemy feeling on the back foot. Still, when I saw blue hit castle age, I was determined to seize the initiative. Alas, because blue hadn't wasted resources on a navy, they hit the castle age first, and started booming hard, building extra town centres and getting a huge economic lead on me. I built a small fleet of fire ships to protect against naval assaults - but I'd bet wrong, as blue was focusing entirely on preparing for a knight-heavy beach landing. I'm quite good at this bit of the game, so I built up a decent economic lead. Since there wasn't going to be any early game aggression, we both zoomed towards the castle age as fast as possible, powered by tons of nutritious, boat-collected mackerel. We were fighting on "team islands", but since we had no teams, it was just islands, really. They were the Franks, in blue: an even better cavalry civ, with some rando axe dudes as a unique unit. I was the Persians, in red: a cracking cavalry civ, with good economy bonuses and a big bad fight elephant as a unique unit.
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